Constructor
new OptionsManager(MainMenuManager)
Constructs an options storage HTML div using localStorage for previously stored options.
This is literally where all the HTML is constructed, and there's a lot of it.
Parameters:
Name | Type | Description |
---|---|---|
MainMenuManager |
module:menumanager~MainMenuManager |
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- To Do:
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- This could probably be pre-compiled.
Members
(private) MainMenuManager :module:menumanager~MainMenuManager
Reference to MainMenuManager.
Type:
- module:menumanager~MainMenuManager
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(private) bindingTarget :Object
The thing we're currently trying to bind.
Type:
- Object
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(private) currentOption
Currently selected option.
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(private) enabledGames :Set:.<string:>
Set of games to allow play for.
Type:
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(readonly) enabledGames
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onVolume
The internal callback for when the game's volume is set. Can only be set (not gotten)
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(private) optionsSelect :HTMLElement
The currently selected options element.
Type:
- HTMLElement
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(private) optionsStorage :Object:.<string:, (Map:|string:)>
The list of options from localStorage. The keys are the folder IDs of games.
Type:
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(private) selectPressed
Did we press a button to bind a key?
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Methods
clearBindButton(game, bindingName, ev)
Called when the clear button gets pressed. Resets all the relevant bindings.
Parameters:
Name | Type | Description |
---|---|---|
game |
string | Game ID |
bindingName |
string | Binding ID |
ev |
Event | The event that called the push to the clear button. |
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clearBindings(gameName, bindingName)
Clear ALL bindings.
Parameters:
Name | Type | Description |
---|---|---|
gameName |
string | Game ID |
bindingName |
string | Binding ID |
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optionsSave()
Save the options to localStorage.
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resetBindings(gameName, bindingName)
Make some calls to module:input~MicrogameInputManager to reset our current bindings. Update module:optionsmanager.OptionsManager#optionsStorage.
Parameters:
Name | Type | Description |
---|---|---|
gameName |
string | Game ID |
bindingName |
string | Binding ID |
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startManagingOptions()
Add our current options to the selectables list in module:menumanager~MainMenuManager.
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stopBinding()
Stop trying to find a key to bind for.
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swapToOptions(gameName)
Select a game's options to swap to.
Parameters:
Name | Type | Description |
---|---|---|
gameName |
string | Game ID. |
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updateBinding(game, bindingName, event)
Start binding a game's control.
Parameters:
Name | Type | Description |
---|---|---|
game |
string | Game ID. |
bindingName |
string | Binding ID. |
event |
Event | The event that started this action. |
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updateBindingCapture(target, game, bindingName, bindingPressed)
Update a binding when we recieve a key press from module:input~MicrogameInputManager
Parameters:
Name | Type | Description |
---|---|---|
target |
HTMLElement | The element we're displaying the key pressed on. |
game |
string | Game ID |
bindingName |
string | The direction we're binding to. Usually ArrowUp, ArrowDown, ArrowLeft, ArrowRight, or Space. |
bindingPressed |
Object |
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updateEnabled(game, event)
Update whether or not a game has been enabled.
Parameters:
Name | Type | Description |
---|---|---|
game |
string | Game ID. |
event |
Event | Event for the checkbox. |
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