Global

Members

(constant) DEBUG_DIFFICULTY :number

The difficulty to set if DEBUG_TEST is set to sequential.
Type:
  • number
Source:

(constant) DEBUG_TEST :string

Pick a game to repeatedly test. Set "sequential" to go through all the games in order. Either that or set it to a Game ID from the [Game] list from config.ini, and it will play that game on loop.
Type:
  • string
Source:

(constant) DEBUG_TRANSITION :string

Set to "win" to debug win transitions on loop, set to "lose" to debug lose transitions on loop. Set to "" or any other value to debug nothing.
Type:
  • string
Source:

(constant) DEBUG_TRANSITION_LIFE_LOST :boolean

set to "true" to debug a lost life animation.
Type:
  • boolean
Default Value:
  • false
Source:

(constant) DEBUG_TRANSITION_LIVES :number

set to the number of lives you want to debug.
Type:
  • number
Default Value:
  • 3
Source:

(constant) DEBUG_TRANSITION_LOOP

Set to "loop-end" to allow the animation to infinitely loop at the end. Set to "loop" to let the animation play normally (but restart after it finishes). Set to "pause" to "freeze" at the end of the animation (it actually just leaves animation settings at the end. Infinitely looping iterations will continue to loop). Set to "none" or any other value to allow the animation to play normally.
Source:

(constant) MAX_ALLOWED_TIMER :number

Maximum seconds that the timer is allowed to be set to.
Type:
  • number
Default Value:
  • 15
Source:

(constant) MIN_ALLOWED_TIMER :number

Minimum amount of seconds that the timer must be set to.
Type:
  • number
Default Value:
  • 5
Source:

(constant) SCREEN_HEIGHT :number

Height of games to be displayed.
Type:
  • number
Default Value:
  • 540
Source:

(constant) SCREEN_WIDTH :number

Width of games to be displayed.
Type:
  • number
Default Value:
  • 960
Source:

Methods

debugLoopTransition(isWin)

If DEBUG_TRANSITION is win or lose, then this will play either the win or lose transition. If DEBUG_TRANSITION_LOOP is "loop", then this will loop. If it is "loop-end", then it will play once.
Parameters:
Name Type Description
isWin boolean Whether or not to play a win or lose transition.
Source: